![]() ![]() Some smart, talented and lucky ones (luck almost always plays a role) will do well, but a lot of smart and talented developers and publishers won’t. Now, I know it’s easy to say that Zynga was a victim of its own practices, but the fact remains that our industry has seen a lot of layoffs in the last 60 days, and its just going to get worse over the next few years. Money makes the world go round, and it certainly is the coal that fuels the game development engine. According to MJ, the engine was running the Ragnarok demo as well as they could expect even for launch, and players and NPCs were constantly warping around. In the two months since that interview, a number of publishers have killed FTP games or shut studios, and Zynga just laid off 18% of its workforce. Rubber bands at 1 player (Verdant Forest) Lags at 10 in 'normal' gameplay situations. Camelot Unchained is a TriRealm, RvR-focused MMORPG from City State Entertainment, headed by Mark Jacobs and Andrew Meggs. My point was then, as it is now, is that I don’t hate the FTP model, but simply that if too many developers/publishers chase it, bad things are going to happen to a lot of good developers. MJ: Moderately? LOL, I think that’s one of the nicest things anyone has said about that interview. You’ve been moderately outspoken about the Free to Play approach, at least in the sense that you think there’s a ‘shake up’ coming in the next few years. ![]() IG: Camelot Unchained will be launching with a regular subscription model. Camelot Unchained is meant to continue the 2001 game’s legacy but decisions during the development of the game have left some scarring wounds on its fans and not everyone has recovered from them. ![]()
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